Alexander the Monk
Basic Class: Thief 20
Evolved Class: Psion (Corrupted) 42 / Shadow in the Night (Corrupted) 20 / Monk of the Pristine Mind 10 / Assassin 9 / Crime Lord 12 / Valkyrie 33
Non-Combat Class: Dark Elf Stalker 23 / Monk of the Pristine Mind 10
General Skills:
Stealth:
Hide in the shadows and move silently, blending into the background and attracting less attention.
Psion (Corrupted) Skills:
Psychic Senses (Shared Skill):
You gain the ability to sense the minds and thoughts of others. Unlocking this skill begins your journey toward mastery of your psychic powers. With practice, you can form connections with other minds, defend yourself from mental attacks, manipulate reality around you, and sense disturbances or irregularities in the minds of others. Mastery of Psychic Senses may allow you to purge corruption from your body and mind.
Tier II: Your intrusion into the minds of others becomes harder to detect, even by those trained in the mental arts. You also gain greater control over your psychic senses and better resistance to psychic intrusions into your own mind.
Psychic Barrier (Shared Skill):
The higher your corruption becomes, the more you are able to resist losing your mind, but the physical manifestation of your corruption spreads faster and causes more drastic mutations.
Corrupting Touch:
You gain the ability to lower your corruption a moderate amount by inflicting your corruption on another person you are currently touching. This skill allows you to spread your corruption onto a single victim at a time, lowering your own corruption by an equal amount. This skill scales with your psychic control attribute.
Create Mindscape (Shared Skill):
You gain the ability to craft a mindscape for yourself. Your mindscape acts as both a defensive and offensive boon, allowing you to consciously build up your offenses and defenses inside your own mind through meditation. The higher your psychic control attribute is, the more real your mindscape becomes, possibly even allowing you or others to enter your own mind. The higher your corruption, the better your mental defenses are and when attacking another mind, you unleash some of your corruption into the mind of what you are attacking.
Mind Thief (Shared Skill):
You make a psychic attack on the mind of another and may choose to steal their intelligence, magical or mental attributes, memories, or even a skill. You gain power from what you steal, experiencing a surge in your attributes, reliving the memories you stole, or temporarily gaining use of a skill. After the surge in power, you have a chance to permanently gain attributes based on the nature of what you stole, and your victim has a chance to permanently lose the attributes, intelligence, memories, or skill that you stole.
The number of targets and the extent to which you can drain your victim scales based on your psychic control attribute. Causes a high amount of corruption on use.
Shadow in the Night (Corrupted) Skills:
Shadow Strike:
Make an attack against an unsuspecting foe, causing additional shadow and corruption damage and transferring corruption from your body to theirs. The amount of transferred corruption depends on the severity of the wound that is inflicted.
Shadow Jump:
Step through the shadows, disappearing and reappearing in a nearby shadow. The moon doesn’t count. When you reappear, you cause a burst of corruption to erupt from you, damaging enemies slightly. Activating this skill causes a very low amount of corruption.
Tier II: When using this ability, you may flicker between two different shadows before reappearing, launching an attack on an enemy in front of you each time you flicker from one place to another.
Tier III: When using this ability, you may flicker between three different shadows before reappearing, launching an attack on an enemy in front of you each time you flicker from one place to another, or concentrate all three bonus attacks on a single enemy.
Unseen Strike:
Attack twice whenever you strike an enemy by surprise.
Monk of the Pristine Mind Skills:
Path of the Aesthetic:
Your journey is one of appreciation for beauty and life. As you grow in understanding, you come to see the beauty of the world around you, either through art, nature, or more esoteric things that express beauty to you. As your understanding and appreciation of beauty increase, you may begin to embody such values, tapping into the fundamental concepts behind all of reality and increasing the power of your soul as you do so. Requires a deep understanding of yourself and the world around you.
Flow Like Water (Shared Skill):
You have gained a unique appreciation for the beauty and power of the element of water. You have learned to incorporate the power and grace of water into your body, gaining an increase to your strength and coordination. Current increase: 5%.
Warmth of Home and Hearth:
You have gained a unique appreciation for the beauty and warmth—both spiritual and physical— that only a family, a community, and sense of place and belonging can provide. You have learned to incorporate the restorative effects of a warm and loving home into your body, increasing your endurance and willpower. Current increase: 1%.
Monk of the Silver Tongue:
You have learned that words can bring about peace more effectively than blood and war. You gain the attribute Persuasion. You are also granted +1 to the attribute per level (retroactive to level 1).
Martial Mastery:
For each different type of weapon, combat style, or mana element you’ve learned, you gain a 1% increase to all your attributes.
Current Bonus: 32%
Thief Skills:
Dagger in the Dark:
You gain increased damage with small, light weapons. This ability scales based on your Strength and Coordination attribute.
Unremarkable Face:
You become wholly uninteresting. You are just a normal civilian going about their day, doing whatever a normal person would be doing in that given place, at that given time. Lasts twenty minutes.
Trickster:
Increases your sleight of hand, ability to move quickly in and out of Stealth, and gives you a keen eye for things worth stealing or vulnerabilities worth exploiting. This ability continues to scale based on levels you gain from any Thief-related class.
Assassin Skills:
Fight or Flight:
You gain the ability to increase either your coordination or your movement speed by 10%, but not both at the same time. This ability can be changed back and forth without cooldown, between coordination or movement speed, depending on your circumstances.
Regicide:
A crown means nothing to the knife waiting in the dark. Beware, oh rulers and kings! The shadows call your name, the gold has been exchanged, and fate has determined that you are nothing but a mere mortal in the end.
Crime Lord Skills:
Crime Always Pays:
Boosts all income received from black markets, illicit goods, or illegal activities that you oversee.
Intimidating Smile:
This skill causes people to react to your smile in one of two ways: (1) if they were looking to double-cross you, your smile will intimidate them and make them less likely to betray you; (2) if they were looking to work with you, it will make you seem more trustworthy and give your words the proper authority they deserve—the authority of a true Crime Lord.
Valkyrie Skills:
Chooser of the Slain:
Gather power from the souls of those you kill, but only if they were “worthy” and if you defeated them in “honorable” combat. Then, whenever you eventually die yourself, those spirits will protect you in the afterlife.
Gather power from the worthy souls of those you have slain in honorable combat. When you die, the souls you have chosen shall protect you in the afterlife.
Spirit Adept:
The worthy souls you’ve claimed in combat don’t just protect you in the afterlife. You may manifest them once per month, and they fight by your side with all the skills and power they’d accrued in life.
Spirit Strike:
Summon one of your spirits to make a secondary attack for each blow you land. The spirit summoned depends on the attack made, the enemy you are fighting, and the environment around you at the time of the fight.
Coexistence:
You and one of your captured spirits may join together for a brief time, granting you the strength, instincts, and natural attacks of your chosen spirit. You must select your chosen spirit through meditation or a spiritual ritual of your choice once per day, and the length you and the spirit may coexist scales with your Willpower attribute.
Non-Combat Class Skills:
Dark Elf Stalker Skills:
Sense Your Prey:
Your perception is increased by 25% and you are better at spotting stealthed or hidden things.
Stalk Your Prey:
You move silently and are nearly invisible to the naked eye. If you strike while undetected, your wounds cause bleeding that cannot be healed by non-magical means.
Monster Slayer:
Grants you a flat 25% bonus when you kill any monster that you tracked or stalked in some way.
Monk of the Pristine Mind Skills:
Calm Mind (Shared Skill):
Your mind is calm. You are more resistant to mental influences and your ability to meditate is enhanced. Your mind is better able to remain calm even in the most stressful of situations.
Perks:
Darkness Welcomes You Home:
Darkness has embraced you. Wherever you go, shadows will cling to you and hide you. The darker it is, the harder you will be to detect by mundane or magical means.
Natural Weapons:
When using your hands, feet, claws, teeth, or any natural part of your body to strike a foe, you strike as if your strength was increased by +2.
Bonded Equipment:
Soulblight, the Dagger of Ruin:
Anyone struck by this weapon is sickened, slowing both their mind and body. The weapon is coated in dark shadows, granting shadow-damage to every attack and making the weapon invisible when not in direct sunlight. The weapon is amorphous, able to shift to other forms at will.
Magical Equipment:
Spatial Satchel:
Holds significantly more equipment than its physical size. Recall an item from the satchel directly into the wearer’s hand or place it anywhere on the wearer’s body. The satchel feels like a natural part of the wearer’s body.
Forest Troll Armor:
Grants the wearer minor regeneration and an increase to Stealth-related skills. Resistant to piercing attacks.
Winter Yeti Gear:
Provides additional resistance to cold weather and attacks.
Snow-Blessed Cloak:
This cloak offers its wearer unrivalled protection from the long, dangerous winter nights of the frozen north.
Your resistance to mundane or magical cold is increased significantly while worn. Your Stealth skill is increased moderately against other people, and significantly against other monsters. If surrounded by snow, this increase is doubled against both.
The Snow-Blessed Cloak has significant damage resistance and magical resistance, but only if the cloak itself is struck by the attack.