Alexander’s Military
Classes: Legionnaire, Rifleman, Gunslinger, Medic, Cook, Dark Elf Stalker, Scout, Hunter, Guard, Principales, Cannoneers, Dragoons.
Auxiliaries and Armies: First Legion, Tlihi Cavalry, Goblins and Hobgobilns, Dark Elf Scouts, Dragon Whelplings, Ogres, Venetian Guard, Nubian Mercenaries, Mongolian Dragoons, French Loyalists Army, French Mage Corps, Verum Mages, Augendae Specialists, Undead Necromancer Army, Fairy Scouts, Terracotta Soldiers, Dwarven Riflemen, Venetian Fleet and Ships of the Line warships
Vassals: King Francis and the Champenois region, King d’Evreux and the Normandy region, the Ogre Kingdom.
Allies: United France, Burgundy, Ottoman Empire, Northern Egypt, Tlihi Empire, Dwarven Kingdom, United Viking Kingdom.
General Skills:
Ogre Endurance:
You gain enduring strength, allowing you to push your muscles beyond their normal limit. You can run longer, fight harder, and take more blows than a normal person ever could. Your base endurance attribute now scales like that of an ogre, being 1.5 times more effective per point invested.
Improved Bowmen:
Your ranged soldiers become more powerful, dealing increased damage while reloading faster and gaining an increase to their accuracy. This bonus scales based on your Leadership attribute.
Sniper Shot:
You may double your effective range for one shot, granting you a significant increase to how far you can see and moderately slowing time for five seconds before you fire. This attack has a two-minute cooldown.
Improved Artillery:
Your artillery becomes more powerful, dealing increased damage while reloading faster and gaining an increase to their accuracy across large distances. This bonus scales based on your leadership attribute.
One Foot in Front of the Other:
Your army marches faster, and further, than ever before. Soldiers tire less easily, shoes and other such equipment wear down more slowly, and while marching in formation, your soldiers move at an increased pace, scaling based on your leadership attribute.
Rifleman:
Shield Wall:
Erect a barrier to block incoming ranged fire while still being able to fire through it.
Volley Fire:
The power of your bullets are magnified by the number of other people nearby who fire at the same time as you. Each bullet fired at the same time as yours increases the velocity and penetrating power of your bullet by a small amount.
Medic Class:
Battle Stabilization:
Act quickly to prevent people nearby from bleeding out.
Hasty Mending:
Ability to seal up minor wounds as fast as possible.
Field Doctors:
Grants the ability to perform more serious surgeries while on the march.
Cook Class:
Top Chef:
Gain a small attribute bonus from a particularly well-made meal, especially if sourced from fresh edible monster delicacies. Yummy!
Monster Chef:
Gain a temporary aspect of the power from each monster you eat, if the chef prepared the meal properly, of course.
Example: frozen beetles yield a twenty-four-hour buff that increases physical resistances almost like you’ve developed your own exoskeleton!
Scouts and Hunter Classes:
Several new Stealth skills have been unlocked to give them additional survivability and scouting abilities.
Sharpshooter:
Gain the skills of an extremely deadly sniper.
Ghosts of the Plains:
A Mongol class that allows members to hide near-perfectly when out in the wilderness.
Sentinel:
Gives those acting as Guards a huge increase to perception and several powerful skills useful for guarding the camp and repelling any unwanted visitors with extreme violence.
Principales:
A wide range of small-unit increases for their people. Depending on what role their team served, the bonuses can grant an increase in accuracy, morale, sharpshooting, or a reduction in ammunition used.
Legionnaire Class:
Endless March:
Legionnaires move faster, and travel for longer, whenever they are marching in formation with other legionnaires.
Cannoneers:
Rapid Fire:
Increases reloading and firing speeds.
Burning Shot:
Allows a cannon crew to add a magical burning effect to any shot they make.
Destructive Aim:
Allows a cannon crew to add significant additional damage to enemy fortifications or defenses to any shot they make. Does not stack with Burning Shot.
Perks:
Born at Sea:
The sway of the sea beneath you is a comfort for your very soul. You fight better, sleep better, and level faster whenever your two feet have nothing but the deck of a ship under you, cold, crisp water surrounding you, and the sweet sea air blowing in your hair.