Achievements

Green = BOOK 2

BLUE = BOOK 3

A person can earn an achievement when a certain set of conditions are met.

Achievements:

  • Dangerous Dungeoneering (Chapter 16 of Book 1)

    • For completing ten dungeons by yourself and without a class, you have been rewarded. You receive +2 to all attributes, and rewards from all future dungeons are increased slightly.

  • Survive a Safe Zone (Chapter 18 of Book 1)

    • For reaching level 10 in a class, completing a dungeon, killing at least 20 monsters, and leaving a safe zone, you have been rewarded. You receive +1 to all attributes. You have unlocked the quest system.

  • Evolve a Unique Class (Chapter 22 of Book 1)

    • As the first person to ever evolve into a Gunslinger, you receive an upgrade to all of your Archer skills.

  • Mass Slaughterer (Chapter 26 of Book 1)

    • For killing over 1000 monsters in under an hour, you have been rewarded. You receive +3 to all attributes, and when you are outnumbered, those who dare to attack you will be overcome with dread, weakening their strikes and reducing their accuracy.

  • Attributes of a God (Chapter 26 of Book 1)

    • For having all of your attributes over 1000, you have been rewarded. You receive one divine racial evolution. Please choose from your currently unlocked choices:

      • Evolution of Slaughter - You do significantly more greater damage to your foes. Your strikes are more deadly and your foes tremble before you. Your body size is increased and your appearance is altered to reflect your brutal nature.

      • Evolution of the Tinkerers - Your mind is able to process information extremely fast. Your devices are more effective and your creations are quicker, more intelligent, and require fewer resources. No physical changes.

      • Evolution of Leadership - Your patronage allows for those who serve you to benefit twice as fast when training or earning rewards. Loyalty from others is increased. You may form magically binding contracts. Your physical appearance is more magnetic and beautiful.

      • Evolution of Exploration - All your senses are enhanced, and you gain a new sense for adventure and treasure, able to sense where to go at any time to find something interesting or rewarding for you personally. No physical changes.

      • Evolution of the Dungeon-Delver - You gain the power to modify existing dungeons, which includes allowing others to leave or enter the dungeon at will, keeping the dungeon from closing when cleared, and stopping monsters from leaving a dungeon once you have completed it.

  • Giant Killer, King Killer (Chapter 34 of Book 1)

    • For killing Mitkos the Giant King, you have been rewarded. You receive +5 to strength and +5 to endurance.

  • Evolve a Second Unique Class (Chapter 39 of Book 1)

    • You have managed to evolve not one but two unique classes that have never been seen before. You have earned a +1 to all attributes and may pick one skill from any level of the Rifleman class.

  • Darkness Welcomes You Home (Chapter 29 of Book 2)

    • By having two different territories under your control, you have been recognized as a regional governor. You receive +5 to memory, and all regions under your control gain increased yields from their farms, mine, and other resources harvested on your lands. Your craftsmen and soldiers gain additional experience when working to the benefit of your territory.

  • Mass Slaughterer II (Chapter 33 of Book 2)

    • For killing over 10,000 monsters in under two hours, you have been rewarded. You receive +10 to all attributes and you gain the skill Cause Fear.

      • Cause Fear: You cause a wave of fear to cascade from you in all directions, carrying with it the despair of the many you have slaughtered. The skill scales based on the number of creatures or people you have killed. The more you slaughter, the more powerful the aura of fear surrounding you will become.

  • Soul Bond an Intelligent Item (Chapter 33 of Book 2)

    • You have fully bonded with Tenebrosus, Armor of Shadow and Death. Your armor can never be stripped from you. If it is lost, destroyed, or stolen, it will always reappear or repair itself after a delay. In order for you to repair or resummon Tenebrosus, its power may be decreased by an amount relative to the damage it has sustained or the distance from you at the time of summoning.

  • Progenitor (Chapter 39 of Book 3)

    • Your tinkering has borne fruit and you have created a new type of life never seen on this world before. Due to the unique nature of your creation and your daring to intrude upon the prerogative of divinity, you may choose a divine racial evolution. Please choose from your currently unlocked choices: 

      • Evolution of Slaughter: You do significantly greater damage to your foes. Your strikes are more deadly and your foes tremble before you. Increases your body size and alters your appearance. 

      • Evolution of Exploration: All of your senses are enhanced, and you gain a new sense for adventure and treasure. You will now be able to sense where to go at any time to find something personally interesting or rewarding. No physical changes. 

      • Evolution of the Dungeon-Delver: You gain the power to modify existing dungeons, including allowing others to leave or enter the dungeon at will, to keep a dungeon from closing when cleared, and to stop monsters from leaving a dungeon once you have completed it. You may claim a dungeon as a lair, guiding its evolution and gaining a portion of the power of those who die within the dungeon. 

      • Evolution of the Demon-Slaughterer: You gain all of the positive attributes of the race that you have exterminated from the face of your world with none of the downsides. You gain access to demonic enchanting, your strength and coordination are increased, and your body evolves to permanently give you a pair of wings that allow for flight. 

      • Evolution of the Diplomat: You are considered trustworthy and friendly by people of your own race and all other intelligent races. You gain a bonus to all chances to persuade others. You gain an instinctive understanding of what those around you desire most. 

      • Evolution of the Skyborne: You gain the ability to fly. If you already have access to flight, you gain an instinctive understanding of how best to fly as if you had been born with a pair of wings on your back. Your speed, coordination, and stamina are improved significantly when you are flying. Your mind will better grasp combat and movement in three-dimensional spaces. 

      • Evolution of the Dread-God: You have slaughtered so many that their blood follows you wherever you go. You will never be free of the taint of death that now follows in your wake. You bring nothing but despair to everyone and everything near you. Your touch is death, and your mind hungers for nothing but its next kill. 

      • Evolution of the Progenitor: The life you have brought into the world shall flourish, spreading from its humble roots to the four corners of the world—and beyond. All sapient beings created by you, or the future generations of such beings to be born or made, start with increased attributes, a basic class of their choice when they reach mental maturity, and a unique perk that reflects their creator’s life, history, and personality.

  • Lakeside Veteran (Chapter 43 of Book 3)

    • You gain a permanent 10% increase to all attributes. Anytime a fellow veteran of Lakeside is in need, all other veterans nearby will be notified, and Fate itself will try its best to bring your fellow veterans to your aid.

  • Rank #1, Barbarians at the Gate Challenge (Extreme Difficulty) (Chapter 43 of Book 3)

    • For completing the Barbarians at the Gate challenge (extreme) and contributing the most to the success of the challenge, you receive +50 to all attributes.

  • Leadership is the Key to Victory (Chapter 43 of Book 3) 

    • For completing the Barbarians at the Gate challenge (extreme) as the leader of your faction, your leadership has been proven to be without peer. Anyone serving under you, or following your commands, receives +20 to all attributes. If anyone serving under you acts counter to your interests or your implied or direct orders, they lose this bonus and receive −20 to all attributes until they begin to perform their duties with honor once again.

  • Death of a Titan (Chapter 52 of Book 3)

    • One of the most powerful creatures to ever roam your world has fallen at your feet. You have triumphed where thousands have failed before you. In killing one of the Titans of your world, you are awarded +10% to all attributes. For killing Lelydrex, the Green Dragon, you are awarded the perks Nature Resistance and Blessed Bounty.

      • Nature Resistance: You are resistant to all forms of nature damage, mundane or magical.

      • Blessed Bounty: You are blessed with a green thumb. Anything you plant will flourish, regardless of its native habitat or the season in which you plant it.

    • Beware, for the remaining Titans now know of you and what you have done today. They are not happy.

    • Everyone who fought the dragon has gotten some sort of reward and this achievement.

J.R. Mathews

Author of Jake's Magical Market and Portal to Nova Roma.

https://jrmathewsauthor.com
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