Equipment
BOOK 1:
Large Steel Knife (Chapter 4 of Book 1)
Revolver (Chapter 5 of Book 1)
Modified to have a Durability Rune.
Bullets
Penetration Bullets (Chapter 5/6 of Book 1)
Explosive Bullets (Chapter 10 of Book 1)
Stasis Bullets
Confusion Bullets
Darkness Bullets
Holy Bullets
Multi-Bullets (Chapter 13 of Book 1)
Modified Scavenger Cloak (Chapter 6 of Book 1)
Replaced the clasp with a fine steel clasp.
Modified to free up his right hand and cover the revolver’s shoulder holster.
Modified to be resistant to piercing damage
Modified to be self-cleaning and self-mending.
Modified to be waterproof.
Enchanted with concealment runes (Chapter 9/10 of Book 1)
Magical Grenades (Chapter 13 of Book 1)
Explosive Grenades
Confusion Grenades
Darkness Grenades
Gloves of Golem Strength (Chapter 14 of Book 1)
When making an unarmed strike, gain the strength of the golems. Your strength is magnified 10 times and you take no damage from striking a stronger object. This item has a cooldown of one minute per hand.
Lightning Sword (Chapter 24 of Book 1)
Discharges lightning when it strikes an enemy and does additional lightning damage that may stun the opponent.
Drake Armor (Chapter 24 of Book 1)
Sky-blue in color, this armor was crafted using the scales of a drake Alexander hunted when he first met Romanus and Valens.
Modified Phase Beast Cloak (Chapter 31 of Book 1)
Dark cloak made from the hide of the phase beast Alexander killed and turned into a spirit.
Alexander removed the orichalcum thread from his old cloak and re-created the Concealment rune on this new cloak.
Carbine
Modified to have a Durability Rune on the handle.
Modified Legionnaire Leather Armor
Enchanted to increase coordination by 10%.
Enchanted to increase strength by 10%.
Enchanted to increase endurance by 10%.
Enchanted to offer greater protection from piercing attacks.
Tomes of Enchanting Runes
Right before book 1 ended, Alexander traded in a considerable amount of orichalcum for virtually all the runes the enchanters of Sycae knew of.
BOOK 2:
ALEXANDER LOST ALL HIS EQUIPMENT FROM BOOK 1 WHEN HE GOT KIDNAPPED.
Baboon Hide Clothes
Corrupted Spears
Durability Rune on the haft of the spears.
Sharpening and Piercing Runes around the point of the spears.
Lizard Suit
Tenebrosus, the Armor of Shadow and Death
Hardening and Strengthening Runes
Orichalcum-based repair system
Speed, Coordination, Strength, Health, Self-Cleaning, Self-Repairing and Flexibility Enchantments.
Intelligence Runes
Has wings.
The grooves of the enchantments disappeared after one of its evolutions, hardened shadows taking over its outer layer.
Bow
Similar to a compound bow in design. Unlike Alexander’s weapons, the bow would scale with Alexander’s strength.
Arrows
Penetration
Holy
Drake Bone Compound Bow
Durability Runes
Speed Runes
Strength Runes
Drake Bone Spear
Sharpening Runes
Strength Runes
Durability Runes
(Re)summon Enchantment connected to gauntlet
Enchantment that lets you extend/retract the haft of the spear.
The spear can turn into a sword or a lance with a thought.
BOOK 3:
ALEXANDER PRIME
All the equipment from book 2.
Tenebrosus, Armor of Shadow and Death
Tier I: Grants you the ability to fly and covers you with shadows that act as an additional armor against attacks, making you harder to detect and allowing you to disguise yourself and your equipment at will.
Tier II: Your armor has absorbed so much death energy that it now powers itself on death and death alone. Your armor can no longer absorb monster cores but instead gains power from every death that occurs around you. Alternatively, if your armor does not fully absorb the death energy from a corpse, it may instead grant you control over the power of death itself, allowing you to raise the corpse from the dead to serve you for all eternity.
Forma Figure, the Shapechanger
Forma Figura can currently change into the following: the Greatsword of Deathfrost, the Bow of the Lightning Bird, the Longsword of Fire, the Impenetrable Shield, the Spear of Windswept Memories, the Dagger of Blood-Drinking, the Staff of Nature’s Spirit, the Battleaxe of Rage, the Universal Hatchet, the Lance of Horror, and Ankou, the Staff of the Grim Reaper.
Spatial Satchel
Holds significantly more equipment than its physical size.
ALEXANDER THE MONK
Soulblight, the Dagger of Ruin.
Anyone struck by this weapon is sickened, slowing both their mind and body. The weapon is coated in dark shadows, granting shadow-damage to every attack and making the weapon invisible when not in direct sunlight. The weapon is amorphous, able to shift to other forms at will.
Forest Troll Armor
Grants the wearer minor regeneration and an increase to Stealth-related skills. Resistant to piercing attacks.
Winter Yeti Gear
Provides additional resistance to cold weather and attacks.
Spatial Satchel
Holds significantly more equipment than its physical size.
ALEXANDER THE CRAFTER
Proteus, the Gun of Infinite Possibilities
Tier I: Proteus can currently create Penetration Bullets, Explosive Bullets, Stasis Bullets, Confusion Bullets, Darkness Bullets, Holy Bullets, Blinding Bullets, Multi-Bullets, Lifestealer Bullets, Burning Bullets, and Freezing Bullets.
Tier II: Proteus can be charged up, increasing the power of your selected bullet. The longer you allow the charge to build, the more powerful the effect of your chosen bullet.
Ring of Forgotten Empires
Grants the wearer a portion of the power that everyone who has ever worn the ring once possessed. Only lasts a short time, but while active makes someone nearly unstoppable. Can only be used at night and only once a week.
Spatial Satchel
Holds significantly more equipment than its physical size.
Spatial Backpack
Holds significantly more equipment than its physical size.
Necklace of Protection
A low-powered magical item that grants a small resistance to physical and magical attacks.
Ring of Truth-Seeing
Grants the wearer the Truth-Seeing skill, allowing them to see through most minor illusions.